As we all know, the Circle button has always had a certain sense of fun about it and, for the most part, this iteration retains the quirkiness that has earned the button a place in all our hearts.
Paul Walker reviewed the PS4’s DualShock 4 and I think it’s some of our funniest writing yet.
After GDC 2012, someone asked, “Why can’t we all just live together and be awesome?” For GDC 2013, we decided to give that a shot and rented a 19 room mansion on the Panhandle of Golden Gate Park.
We have a ton of videos in the works to share with you, detailing our time at the conference, the amazing people we met and the secret salon we held the last night of the trip. But those are coming later. In the meantime, here’s a playful intro sequence in a format you may recognize.
Welcome to Unwinnable House.
We’re excited to announce Playable, a new feature on Unwinnable.com! Basically, game devs will be making short, free games, and we’ll be covering how that game dev process works. We’ve got some great stuff lined up:
Playable will begin rolling out games this summer. We are incredibly excited to get them in front of you and, with folks like Richard Hofmeier (Cart Life), Pippin Barr (Let’s Play Ancient Greek Punishment), Harry Lee (Midas), Jake Elliott, (Kentucky Route Zero) and Andy Schatz (Monaco) among the participants, we hope you are pretty excited too.
(Above: Cory Rodgers – Animator, Dreamworks; Josh Stefanski – Lead UI Engineer, EA Maxis; Sean Hughes – Game Designer, Ozone Games; Lincoln Anderson – Gametester, Mousechief Inc.)
I love that this is a perfectly valid strategy within the game.
I think this game looks pretty hardcore. What do you think?
This wins our award for Most Elaborate / Specific Thing Built in Minecraft. It’s a Beetle Juice-themed Minecraft Roller Coaster because it’s 2013 and we should all follow our dreams.
Just when you think “okay, there is nothing left from the 1988 comedy horror fantasy movie Beetle Juice to add to a video game roller coaster” they find something else.
Why a gimmicky game franchise you’ve probably never played is a better kids game than Studio Ghibli’s gorgeous, cartoony RPG.
A while ago, I drew a little pic of Cloud and Red XIII leaning on a railing together. For the heck of it, I tried to imagine what sort of conversation they were having annnnnddddd then I remembered that Hojo tried to force Aeris and Red XIII to mate in captivity. True story. It’s in the game. Look it up. I’d blocked it out of my mind as well.
Sorry for the prolonged absence! I’ve been crazy busy working on a ton of awesome new projects! You’ll see soon!
Good bro talk / reminder of a super weird scene in Final Fantasy 7
A videogame is rendered unwinnable when it allows a player to make a mistake that can not be corrected. The result is a game that can not be won. Worse, the text adventures and graphic adventures that such a situation arose in rarely bothered to notify the player that they would never succeed in their quest, leaving them to trudge around the game world forever like the walking dead.