After GDC 2012, someone asked, “Why can’t we all just live together and be awesome?” For GDC 2013, we decided to give that a shot and rented a 19 room mansion on the Panhandle of Golden Gate Park.
We have a ton of videos in the works to share with you, detailing our time at the conference, the amazing people we met and the secret salon we held the last night of the trip. But those are coming later. In the meantime, here’s a playful intro sequence in a format you may recognize.
We’re excited to announce Playable, a new feature on Unwinnable.com! Basically, game devs will be making short, free games, and we’ll be covering how that game dev process works. We’ve got some great stuff lined up:
A while ago, I drew a little pic of Cloud and Red XIII leaning on a railing together. For the heck of it, I tried to imagine what sort of conversation they were having annnnnddddd then I remembered that Hojo tried to force Aeris and Red XIII to mate in captivity. True story. It’s in the game. Look it up. I’d blocked it out of my mind as well.
Sorry for the prolonged absence! I’ve been crazy busy working on a ton of awesome new projects! You’ll see soon!
Good bro talk / reminder of a super weird scene in Final Fantasy 7
A videogame is rendered unwinnable when it allows a player to make a mistake that can not be corrected. The result is a game that can not be won. Worse, the text adventures and graphic adventures that such a situation arose in rarely bothered to notify the player that they would never succeed in their quest, leaving them to trudge around the game world forever like the walking dead.